Despite how cool upgrading on the fly is, there's a glaring power disparity in the available weapons. Not every new feature introduced by Hyper Scape sticks the landing. It's clear that Ubisoft is positioning Hyper Scape to be an incredibly social experience, one to be watched as well as played. Crowncast allows Twitch viewers to interact with streamers by voting for events that affect the gameplay in real-time, in addition to a slew of other bells and whistles that encourage interaction between Twitch streamers and their viewers. Outside of its gameplay, Hyper Scape also offers an innovative Twitch extension called Hyper Scape Crowncast. ![]() Players who grab the crown can spam their abilities to keep their distance, leading to tense and frustrating games of cat and mouse in the closing seconds of a game. This alternate path to victory led straight into chaos. If you hold onto it for a set amount of time, you win the game. When the match starts to narrow down to the last player, a crown will spawn. If your trigger finger isn't exactly up to snuff, you'll be happy to learn that you don't necessarily have to kill anyone to win a game of Hyper Scape. Trust me nothing kills momentum faster than dying early in a match and having to wait fifteen minutes until your teammates can tag you back in. It's an excellent addition that keeps players active, unlike other games in the genre that have you spectate until you're revived, or the match ends. Dead players can tag weapons and enemies for their teammates until they're brought back using a restore point that's dropped when an opposing player dies. During a team game, when a player dies, they return as an echo and haunt the battlefield. That sense of speed applies to player death as well. Source: Windows Central / Zackery Cuevas (Image credit: Source: Windows Central / Zackery Cuevas)
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